﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model
{
	public partial class MapModel
	{
		///// <summary>
		///// 是否处于大地图中
		///// </summary>
		//public bool isBig_Convert
		//{
		//	get
		//	{
		//		return IsBig == 1 ? true : false;
		//	}
		//}
		/// <summary>
		/// 是否处于移动状态
		/// </summary>
		public bool isMoving_Convert
		{
			get
			{
				var isMving = false;
				if (!string.IsNullOrWhiteSpace(TimeTicks) || !string.IsNullOrWhiteSpace(TargetMapId))
				{
					isMving = true;
				}
				return isMving;
			}
		}
	}
}
